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- Path: news.primenet.com!ip178
- From: pstar-man@primenet.com (George K. Staropoli)
- Newsgroups: comp.lang.c++
- Subject: Re: Fox & Borland C++ problem
- Date: 24 Jan 1996 07:41:01 -0700
- Organization: Primenet
- Sender: root@primenet.com
- Message-ID: <4e5gdt$t7s@nnrp1.news.primenet.com>
- References: <DLM3LF.545@utnetw.utoledo.edu>
- Keywords: DLLs
- X-Posted-By: ip178.phx.primenet.com
- X-Newsreader: News Xpress Version 1.0 Beta #4
-
- In article <DLM3LF.545@utnetw.utoledo.edu>,
- dwharton@cse.utoledo.edu (Douglas J. Wharton) wrote:
- >[ Article crossposted from comp.databases.xbase.fox ]
- >[ Author was Douglas J. Wharton ]
- >[ Posted on Tue, 23 Jan 1996 02:14:18 GMT ]
- >
- >I am in a software engineering group in college working on a student
- directory
- >project using Borland C++ for windows. It is a joint project with the
- >database class. We are handling the GUI and the database class is handling
- >the database side using FoxPro. Fox is the driving engine.
- >
- I have been working this route myself with a CD-ROM game.
-
- What I do is to create DLLs in C++ called from FoxPro. You need to use
- FoxPro's Foxtools.fll library calls to "REGFN" and "CALLFN". These cals are
- to your various (or single) DLLS. See FoxPro texts in bookstores (Fox 3.0).
- One good description is in "Simplified FoxPro 3.0" (or similar).
-
- Good luck.
-
- George S.
-
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